Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | 4x 4x 6x 1x 1x | import cx from 'classnames'
import PropTypes from 'prop-types'
import {ATOM_SKELETON_ANIMATIONS, ATOM_SKELETON_VARIANTS, BASE_CLASS} from './settings.js'
export default function AtomSkeleton({
count = 1,
variant = ATOM_SKELETON_VARIANTS.round,
animation = ATOM_SKELETON_ANIMATIONS.pulse,
style,
width,
height,
...others
}) {
const className = cx(`${BASE_CLASS}`, {
[`${BASE_CLASS}--pulse`]: animation === ATOM_SKELETON_ANIMATIONS.pulse,
[`${BASE_CLASS}--wave`]: animation === ATOM_SKELETON_ANIMATIONS.wave,
[`${BASE_CLASS}--round`]: variant === ATOM_SKELETON_VARIANTS.round,
[`${BASE_CLASS}--circle`]: variant === ATOM_SKELETON_VARIANTS.circle
})
return (
<>
{Array.from(Array(count).keys()).map(index => (
<span {...others} key={index} className={className} style={{...style, width, height}}>
‌
</span>
))}
</>
)
}
AtomSkeleton.displayName = 'AtomSkeleton'
AtomSkeleton.propTypes = {
/**
* Display count number of skeletons
*/
count: PropTypes.number,
/**
* Set a specific width
*/
width: PropTypes.oneOfType([PropTypes.string, PropTypes.number]),
/**
* Set a specific height
*/
height: PropTypes.oneOfType([PropTypes.string, PropTypes.number]),
/**
* Set custom styles
*/
style: PropTypes.object,
/**
* Choose between wave and pulse animation, if falsy no animation will be shown
*/
animation: PropTypes.oneOf(Object.values(ATOM_SKELETON_ANIMATIONS)),
/**
* Shape the skeleton and make it look like the final user interface
*/
variant: PropTypes.oneOf(Object.values(ATOM_SKELETON_VARIANTS))
}
export {
ATOM_SKELETON_VARIANTS,
ATOM_SKELETON_VARIANTS as atomSkeletonVariants,
ATOM_SKELETON_ANIMATIONS,
ATOM_SKELETON_ANIMATIONS as atomSkeletonAnimations
}
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